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(0000020)
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parabellum
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2009-04-13 01:41
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Implemented a basic load/save feature (that only stores the CPU/VIA/PSG/RAM states at the moment). It is enough to save/load games in most cases, but it can sometime fail to load back, since the analogic cores are not saved yet.
Also, it is more like a QuickSave/QuickLoad feature, since the user cannot choose the target/source save file yet. |
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(0000022)
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parabellum
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2009-06-26 10:42
(edited on: 2009-06-26 10:45) |
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ParaJVE can now save and reload its full state (including the vectors work buffer) in small binary files (usually less than 4KB).
There are two kind of save/load features :
Quick Saves
When the user presses F5, the emulator will save its current state in a Quick-Save slot ; this slot will be loaded back when F9 is pressed. Each game has a specific Quick-Save slot (basically derived from its binary CRC), so quick-saving one game will not overwrite the Quick-Save slot of another game.
When Quick-Saving/Quick-Loading, the user user is not asked for a file name, as all Quick-Save files are located in the <data/saves/quick> folder.
Standard Saves
When the "Save..." item is clicked in the "File" menu, ParaJVE asks the user a file name where to store its state. This file can be loaded back later, when selecting the "Load..." menu item. Please note that you can only load a save file containing data for the game currently emulated (for instance, you can't load a MINESTORM save if you are running the BERZERK game).
The save/load file selector dialog embeds a preview frame that lets you see the content of the selected save file (cf. picture attachment). It also provides 3 different file filters :- "All Files" : list all the files in the current folder,
- "ParaJVE save files" : list only the files containing valid ParaJVE save files
- "ParaJVE compatible save files" : list only the files containing valid ParaJVE save files that match the game currently emulated.
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