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(0000008)
parabellum (administrator)
2008-12-04 10:54
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I would need feedback for this idea...
- Do you think it's a good idea, or is it useless ?
- What kind of patch/trainer, and which game would you prioritize?
- Any other comment is very welcome... |
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(0000009)
parabellum (administrator)
2008-12-04 11:33
edited on: 2008-12-05 12:47
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Here is an example of how the patches could be defined in the configuration file (the addresses and data used in this example are completely meaningless, they are just fake place-holders for the sake of this example) :
<game id="MINESTORM" name="MineStorm">
[...]
<patches CRC32:system="$A6E4DAC4" CRC32:cartridge="0" >
<patch type="trainer" label="Infinite Lives" description="...">
<action type="install">
<step="overwrite" destination="$E512" data="33" />
</action>
<action type="remove">
<step="reload" destination="$E512" length="1" />
</action>
</patch>
<patch type="trainer" label="Clear Mine Field" description="...">
<action type="trigger">
<step="wait" register="PC" value="$FE20" />
<step="overwrite" destination="$FE07" data="33 20 00" />
<step="set" register="PC" value="$FE00" />
<step="set" register="A" value="0" />
<step="resume" />
<step="wait" register="PC" value="$FE37" />
<step="reload" destination="$FE07" length="3" />
<step="resume" />
</action>
</patch>
<patch type="patch" label="Level 13 Bug-fix" description="...">
<action type="install">
<step="wait" event="t2-timeout" />
<step="insert" destination="$E200" data="33 20 55 60" />
<step="overwrite" destination="$E122" data="33 20 55 60" />
<step="delete" destination="$E200" length="$54" />
<step="copy" destination="$E292" length="30" source="$E280" />
<step="reset" />
<step="resume" />
</action>
<action type="remove">
<step="reload" destination="$E100" length="$0300" />
</action>
</patch>
</patches>
</game>
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(0000011)
parabellum (administrator)
2008-12-05 02:47
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And an example that requests user input:
<patch type="trainer" label="Go to Level..." description="...">
<action type="trigger">
<step="ask" prompt="Which level?" var="level" size="UByte" />
<step="wait" register="PC" value="$E800" />
<step="set" register="PC" value="$FD20" />
<step="overwrite" destination="$FE07" data="@level" />
<step="resume" />
</action>
</patch>
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