|Anonymous | Login | Signup for a new account||Saturday, 2017-03-25 06:43|
|Main | My View | View Issues | Change Log | Roadmap | Docs|
|Viewing Issue Simple Details|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000021||[ParaJVE] Framework||feature||N/A||2009-01-14 12:59||2009-06-26 10:54|
|Status||resolved||Product Version||Release 0.6.0|
|Summary||0000021: Implement a Save / Load feature (emulator state persistence)|
|Description||Having a way to save the current state of the emulator, then load it back later will greatly benefit to ParaJVE : The player would then be able to suspend and resume long gaming sessions, as well as submit specific testcases if appropriate.|
|Tags||No tags attached.|
|Attached Files||load.png [^] (30,688 bytes) 2009-06-26 10:53|
Implemented a basic load/save feature (that only stores the CPU/VIA/PSG/RAM states at the moment). It is enough to save/load games in most cases, but it can sometime fail to load back, since the analogic cores are not saved yet.
Also, it is more like a QuickSave/QuickLoad feature, since the user cannot choose the target/source save file yet.
edited on: 2009-06-26 10:45
ParaJVE can now save and reload its full state (including the vectors work buffer) in small binary files (usually less than 4KB).
There are two kind of save/load features :
When the user presses F5, the emulator will save its current state in a Quick-Save slot ; this slot will be loaded back when F9 is pressed. Each game has a specific Quick-Save slot (basically derived from its binary CRC), so quick-saving one game will not overwrite the Quick-Save slot of another game.
When Quick-Saving/Quick-Loading, the user user is not asked for a file name, as all Quick-Save files are located in the <data/saves/quick> folder.
When the "Save..." item is clicked in the "File" menu, ParaJVE asks the user a file name where to store its state. This file can be loaded back later, when selecting the "Load..." menu item. Please note that you can only load a save file containing data for the game currently emulated (for instance, you can't load a MINESTORM save if you are running the BERZERK game).
The save/load file selector dialog embeds a preview frame that lets you see the content of the selected save file (cf. picture attachment). It also provides 3 different file filters :
|Mantis 1.1.6[^] Copyright © 2000 - 2008 Mantis Group|